Archive of the important comic tips so far:

Post your questions about how to do some comic/screenshot things you can't manage to do.

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Archive of the important comic tips so far:

Postby Frenchie » Thu Aug 06, 2009 6:54 pm

General tips:

Speechbubbles:
Spoiler
Those may have a jagged edge when you shrink them. Drawing your own speech bubbles tends to work better. Currently attempting to import them with smooth edges.
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GMod tips:

Adding a mask on a Spy:
Spoiler
Every mask is a Spy skin. You just spawn one of the Spy's many skins, then enter the following codes in the Console while aiming at the Spy.


Code: Select all
sv_cheats 1
ent_fire !picker setbodygroup 1


Use the skin chooser tool in the Render category to choose the appropriate skin if you screwed up and chose the wrong one. I believe it's been added as a default tool in a GMod update.


Fixing texture in a TF2 comic (avoiding HL2 textures):
Spoiler
The TF2 texture trouble tutorial

You may have noticed that in TF2 maps, some textures are overlapped by HL2 materials. It looks so ugly and inappropriate for a TF2 comic! Thankfully, there's a solution.

Image

Somewhere on your hard disk, create two materials folder. Say, in My Documents\GMod. Create a folder named TF2 and another one named HL2. In both of those folders, create a concrete and a glass folder.

Open GCFScape. If you don't have it, go download it here. Use it to open source materials.gcf in your C:\Program Files\Steam\steamapps folder.

Image

Use the folder structure on the left of GCFScape's interface to reach the root\hl2\materials\concrete folder, and extract the following files to your My Documents\GMod\HL2\concrete folder:

concretefloor002b.vmt
concretefloor002b.vtf
concretewall001a.vmt
concretewall001a.vtf
concretewall001c.vmt
concretewall001c.vtf
concretewall002b.vmt
concretewall002b.vtf
concretewall002c.vmt
concretewall002c.vtf
concretewall004b.vmt
concretewall004b.vtf
concretewall004c.vmt
concretewall004c.vtf
concretewall008b.vmt
concretewall008b.vtf
concretewall008c.vmt
concretewall008c.vtf
concretewall013b.vmt
concretewall013b.vtf
concretewall015a.vmt
concretewall015a.vtf
concretewall026l.vtf

Do the same with the root\hl2\materials\glass folder, and extract the following files to your My Documents\GMod\HL2\glass folder:

glasswindow002a.vmt
glasswindow002a.vtf
glasswindow002c.vmt
glasswindow002c.vtf
glasswindow005a.vmt
glasswindow005a.vtf
glasswindow006b.vmt

Those will be your backup in case you want to load a City 17 map and don't want some of the textures to look out of place and cartoony.
Now open team fortress 2 materials.gcf in your C:\Program Files\Steam\steamapps folder. Open the root\tf\materials\concrete folder in GCFScape and guess what?

We're extracting the exact same files as described above, but this time in the My Documents\GMod\TF2\concrete folder you created! Same procedure with the TF2 glass materials in the GCF archive and your My Documents\GMod\TF2\glass folder.

Hurray! You have all those textures extracted. I has a materials, what do I do with it. Go to your My Documents\GMod\TF2 folder and copy (yes, copy. You don't want to do the extracting bit every time) the glass and concrete folders to GMod's materials folder, namely C:\Program Files\Steam\steamapps\YOUR_USER_NAME\garrysmod\garrysmod\materials[b]. It may ask you whether you want to overlap some things, choose Yes. Fire up GMod, and voilà.

To come back to the HL2 materials, copy (again, yes, copy) the glass and concrete subfolders from the [b]My Documents\GMod\TF2
folder to GMod's materials folder, namely C:\Program Files\Steam\steamapps\YOUR_USER_NAME\garrysmod\garrysmod\materials.

You're done! No more texture glitches in the spawn rooms and such! Have fun :)

Image
FYI I'M UN PETIT CHOU-FLEUR :dance:
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Frenchie
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Re: Archive of the important comic tips so far:

Postby Hefaistus » Sat Jun 12, 2010 1:26 pm

I would like to add a few tips to those already given here, as an expansion.

Frenchie wrote:GMod tips:

Adding a mask on a Spy:
Spoiler
Every mask is a Spy skin. You just spawn one of the Spy's many skins, then enter the following codes in the Console while aiming at the Spy.

Code: Select all
sv_cheats 1
ent_fire !picker setbodygroup 1


Use the skin chooser tool in the Render category to choose the appropriate skin if you screwed up and chose the wrong one. I believe it's been added as a default tool in a GMod update.


The command given by Frenchie also works on all other models, which will remove their hats. Handy if you want a hatless Engineer/Scout/Sniper/Soldier. This also works with the Demoman to get his Crotch smiley note.

For a complete list:
Spoiler
ent_fire !picker setbodygroup #

Engineer:
1 - Without hardhat, no robo hand
2 - With hardhat, with robo hand
3 - Without hardhat, with robo hand
4 - With hardhat, without robo hand

Scout:
1 - No cap, still has the headset
2 - No headset, still has the cap
3 - No cap, no headset
4 - With cap, with headset

Sniper:
1 - With hat, with arrows
2 - No hat, no arrows
3 - No hat, with arrows.
4 - With hat, no arrows

Soldier:
1 - With hat, with rocket in hand, no medal on chest
2 - No hat, no rocket, no medal
3 - No hat, with rocket, no medal
4 - With hat, no rocket, with medal
5 - With hat, with rocket, with medal
6 - No hat, no rocket, with medal
7 - No hat, with rocket, with medal
8 - With hat, no rocket, no medal.

Demoman:
1 - With Smiley paper on his crotch
2 - No Smiley paper on his crotch.


Frenchie wrote:Fixing texture in a TF2 comic (avoiding HL2 textures):
Spoiler
The TF2 texture trouble tutorial

You may have noticed that in TF2 maps, some textures are overlapped by HL2 materials. It looks so ugly and inappropriate for a TF2 comic! Thankfully, there's a solution.

Image

Somewhere on your hard disk, create two materials folder. Say, in My Documents\GMod. Create a folder named TF2 and another one named HL2. In both of those folders, create a concrete and a glass folder.

Open GCFScape. If you don't have it, go download it here. Use it to open source materials.gcf in your C:\Program Files\Steam\steamapps folder.

Image

Use the folder structure on the left of GCFScape's interface to reach the root\hl2\materials\concrete folder, and extract the following files to your My Documents\GMod\HL2\concrete folder:

concretefloor002b.vmt
concretefloor002b.vtf
concretewall001a.vmt
concretewall001a.vtf
concretewall001c.vmt
concretewall001c.vtf
concretewall002b.vmt
concretewall002b.vtf
concretewall002c.vmt
concretewall002c.vtf
concretewall004b.vmt
concretewall004b.vtf
concretewall004c.vmt
concretewall004c.vtf
concretewall008b.vmt
concretewall008b.vtf
concretewall008c.vmt
concretewall008c.vtf
concretewall013b.vmt
concretewall013b.vtf
concretewall015a.vmt
concretewall015a.vtf
concretewall026l.vtf

Do the same with the root\hl2\materials\glass folder, and extract the following files to your My Documents\GMod\HL2\glass folder:

glasswindow002a.vmt
glasswindow002a.vtf
glasswindow002c.vmt
glasswindow002c.vtf
glasswindow005a.vmt
glasswindow005a.vtf
glasswindow006b.vmt

Those will be your backup in case you want to load a City 17 map and don't want some of the textures to look out of place and cartoony.
Now open team fortress 2 materials.gcf in your C:\Program Files\Steam\steamapps folder. Open the root\tf\materials\concrete folder in GCFScape and guess what?

We're extracting the exact same files as described above, but this time in the My Documents\GMod\TF2\concrete folder you created! Same procedure with the TF2 glass materials in the GCF archive and your My Documents\GMod\TF2\glass folder.

Hurray! You have all those textures extracted. I has a materials, what do I do with it. Go to your My Documents\GMod\TF2 folder and copy (yes, copy. You don't want to do the extracting bit every time) the glass and concrete folders to GMod's materials folder, namely C:\Program Files\Steam\steamapps\YOUR_USER_NAME\garrysmod\garrysmod\materials[b]. It may ask you whether you want to overlap some things, choose Yes. Fire up GMod, and voilà.

To come back to the HL2 materials, copy (again, yes, copy) the glass and concrete subfolders from the [b]My Documents\GMod\TF2
folder to GMod's materials folder, namely C:\Program Files\Steam\steamapps\YOUR_USER_NAME\garrysmod\garrysmod\materials.

You're done! No more texture glitches in the spawn rooms and such! Have fun :)

Image


You can also download a fix from here: TF2 texture fix
However, that replaces the Half Life 2 textures with those of TF2 in GMod, but in all honesty, I don't exactly mind walking through blue walled sewers rather then the permanent grey.
With other words, this patch is perfect if you focus on TF2 comics and pictures, but sucks for when you also want to do Half Life 2 comics.

Just my 2 cents.

Edits:
10 - 07 - 2010: Added several ent_fire !picker setbodygroup to Demoman and Engineer.
My backpack. Enter at your own risk.
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Hefaistus
 
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