Speechbubbles:
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Those may have a jagged edge when you shrink them. Drawing your own speech bubbles tends to work better. Currently attempting to import them with smooth edges.
GMod tips:
Adding a mask on a Spy:
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Every mask is a Spy skin. You just spawn one of the Spy's many skins, then enter the following codes in the Console while aiming at the Spy.
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sv_cheats 1
ent_fire !picker setbodygroup 1
Use the skin chooser tool in the Render category to choose the appropriate skin if you screwed up and chose the wrong one. I believe it's been added as a default tool in a GMod update.
Fixing texture in a TF2 comic (avoiding HL2 textures):
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The TF2 texture trouble tutorial
You may have noticed that in TF2 maps, some textures are overlapped by HL2 materials. It looks so ugly and inappropriate for a TF2 comic! Thankfully, there's a solution.
Somewhere on your hard disk, create two materials folder. Say, in My Documents\GMod. Create a folder named TF2 and another one named HL2. In both of those folders, create a concrete and a glass folder.
Open GCFScape. If you don't have it, go download it here. Use it to open source materials.gcf in your C:\Program Files\Steam\steamapps folder.
Use the folder structure on the left of GCFScape's interface to reach the root\hl2\materials\concrete folder, and extract the following files to your My Documents\GMod\HL2\concrete folder:
concretefloor002b.vmt
concretefloor002b.vtf
concretewall001a.vmt
concretewall001a.vtf
concretewall001c.vmt
concretewall001c.vtf
concretewall002b.vmt
concretewall002b.vtf
concretewall002c.vmt
concretewall002c.vtf
concretewall004b.vmt
concretewall004b.vtf
concretewall004c.vmt
concretewall004c.vtf
concretewall008b.vmt
concretewall008b.vtf
concretewall008c.vmt
concretewall008c.vtf
concretewall013b.vmt
concretewall013b.vtf
concretewall015a.vmt
concretewall015a.vtf
concretewall026l.vtf
Do the same with the root\hl2\materials\glass folder, and extract the following files to your My Documents\GMod\HL2\glass folder:
glasswindow002a.vmt
glasswindow002a.vtf
glasswindow002c.vmt
glasswindow002c.vtf
glasswindow005a.vmt
glasswindow005a.vtf
glasswindow006b.vmt
Those will be your backup in case you want to load a City 17 map and don't want some of the textures to look out of place and cartoony.
Now open team fortress 2 materials.gcf in your C:\Program Files\Steam\steamapps folder. Open the root\tf\materials\concrete folder in GCFScape and guess what?
We're extracting the exact same files as described above, but this time in the My Documents\GMod\TF2\concrete folder you created! Same procedure with the TF2 glass materials in the GCF archive and your My Documents\GMod\TF2\glass folder.
Hurray! You have all those textures extracted. I has a materials, what do I do with it. Go to your My Documents\GMod\TF2 folder and copy (yes, copy. You don't want to do the extracting bit every time) the glass and concrete folders to GMod's materials folder, namely C:\Program Files\Steam\steamapps\YOUR_USER_NAME\garrysmod\garrysmod\materials[b]. It may ask you whether you want to overlap some things, choose Yes. Fire up GMod, and voilà.
To come back to the HL2 materials, copy (again, yes, copy) the glass and concrete subfolders from the [b]My Documents\GMod\TF2 folder to GMod's materials folder, namely C:\Program Files\Steam\steamapps\YOUR_USER_NAME\garrysmod\garrysmod\materials.
You're done! No more texture glitches in the spawn rooms and such! Have fun



